Game dev
Indie games
Designing and building MOMENTUM solo, from systems to multiplayer.
Animated pixel-art concept scene: a hero runs along a desktop taskbar, earning XP on its own, and strikes harder when you take control.
Indie studio of CJ Santiago · Melbourne, AU
// Now building · A LimitedInk game

Passive progress, active choice.
Player 1 · Ready
A collectible card for LimitedInk. Tilt it, catch the holo shine, then flip it to see the back.
Drag or hover to tilt · tap to flip
Passive progress, active choice.
LimitedInk · Indie studio of CJ Santiago · Melbourne, AU
I'm CJ Santiago, aka LimitedInk, a Melbourne indie developer with a backend engineering background. I'm building MOMENTUM, a cozy, adventurous multiplayer RPG that lives in your taskbar. Passive progress, active choice.
$ status: now building MOMENTUM
// hovertap to decode
// About
I'm a Melbourne-based indie game developer and sole trader. I design, code and shape MOMENTUM end to end, drawing on years of love for games like WoW, Old School RuneScape (OSRS), Path of Exile (PoE), Warframe and more.
I build with a simple set of values, and I want the game and its community to reflect them.
I strive to provide my clients with the best possible service and experience by offering high-quality products and exceptional customer support.
I also make YT Videos.


// Experience
Before and alongside MOMENTUM, I've worked across backend and software engineering. That experience shapes how I build games: solid systems underneath, a cozy world on top.
Game dev
Designing and building MOMENTUM solo, from systems to multiplayer.
Backend
Backend and software engineering with a focus on reliable systems.
Tooling
Building tools and workflows around large language models.
Full-stack
Daily Linux user: Arch Linux and Hyprland via Omarchy, with front-end and full-stack experience.

// Projects & work
GitHub
My public repositories, experiments, and coding projects are available on GitHub.
Boot.dev
I've spent several years developing my software engineering skills, the last couple through Boot.dev: Python, Go, functional programming, Git, Linux, HTTP, APIs, data structures, algorithms and backend architecture.
#4,350 ranked around #4,350 on Boot.dev out of 1,496,454 registered students, roughly the top 0.3% all-time.
// My vision
Building fast, reliable systems that scale. With clean code, modern Go backends, and thoughtful design.
// Now building · A LimitedInk game

A desktop-first multiplayer taskbar RPG. Hybrid idle and active play means your hero keeps growing while you work, and every decision is still yours. The tone is Forged Mythic: fantasy, firearms, tech and creatures in one world.
Your hero keeps growing in the taskbar while you get on with your day.
Step in for the moments that matter: builds, boss fights and big decisions.
Multiplayer at its core, with solo and co-op paths. Inspired by RuneScape, Melvor Idle and Warframe.
01
A 300-stage combat ladder. Climb solo or in co-op.
02
Boss fights that test your build and your timing.
03
Venture out, explore, and return with what you find.
04
Focused runs that reward active choices.
Windows · macOS · Linux · Steam
// Devlog
Status
Progress, ideas and behind-the-scenes posts go up on X.
Platforms
Desktop-first, with a home on Steam when it launches.
Video
Watch the game take shape, one devlog at a time.
// Beyond the code
What keeps me inspired, in and out of the editor.

A constant companion while I build
// Meet Peanut
This is my cat Peanut.


// Coming to Steam

MOMENTUM is coming to Steam. Until then, follow along on X and YouTube, or get updates by email.
// Mailing list
Stay up-to-date with the latest blog posts, tips and tricks, and exclusive updates from yours truly.
// Contact
Feel free to send any business enquiries. Press, collaboration or just want to talk games? Email Santiagochristopherjames1@gmail.com
Discord (for those of you who aren't a dinosaur): lilceej
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